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- Surjit Lidder
-
-
- List of variables:
-
-
- Line 10 : REM>!Runimage
- used so when ever I want to save the
- programme all I have to do is type SAVE.
-
- Line 250 : OSCLI("SLOAD !Transform.spritefile")
- This is the 'Operating System Command
- Line' and here I am loading the sprites from 'Spritefile'
- into the SYSTEM SPRITES block of memory.
-
- Line 310 : Here the sprite "titletop" is chosen (SChoose) and plotted
- at co-ordinates 200,740.
- But with the help of +(SIN(TIME/40)*300), I am able to
- move the sprite freely around the screen. This is because
- constantly TIME (time from which the computer was
- switched on) is changing and so are the co-ordinates at
- which the sprite is being plotted.
- PLOT&ED just access the sprites from the block of system
- sprites memory.
-
- Lines 900-950 &
- 1050-1110
- : File Handling is used and a single byte (BGET) is taken
- from the text file (which was produced by !Edit), and then
- displayed on the screen using the VDU command.
- This process is repeated until the end of the file (EOF) is
- reached.
-
- Line 1560 : STRING$(24,"-") produces "-", twenty-four times.
-
- Line 2180 : The whole screen is made the text window again,
- the screen is cleared,
- the cursor is turned off,
- printing is now enabled to be done at the Graphics
- cursor (VDU 5).
-
-